Thursday, September 29, 2005


It's a testament to how far the world wide web has really come that a simple game such as Hamure-su doesn't gain the fervid attention it would have back in the late last century, say 1998 or so. I mean, back then, Hamure-su would have been a world wide sensation. This is the type of thing Larry and Sergey were aspiring to when they were tweaking away in their dorm rooms. Take one cute little furry thing, make it do something simple, implausible, and humorous. Make it ridiculously easy to learn but damn near impossible to master, and you've got yourself what we've got here: Hamure-su: one hamster running around a pleasant path upon the lawn, mushrooms, rocks, and bushes garnish to the main course. Your job, keep it on the path. Well, it's not 1998, it's 2005, and sadly, reality television and maybe a war or two have jaded the net denizens' appreciation for a brilliant and simple game such as this. We're proud to say there's still a place for you here, little Hamure-su. Available exclusively at

Wednesday, September 28, 2005


Troyis, it's like My Little Pony - for boys!!! Troyis is a fast-paced take on an old-fashioned game for all the quick-witted dudes at their mind-numbing jobs. Take the game of chess, go out on the roof, or if you don't have easy access to the roof, open your window, take said chess game and defenestrate every piece but the knight (that's that feisty little jumping horsy fellow). Now add a timer and a cool and eyeball-pleasing flashy nice interface and you've got yourself the game we-all 'round her like to call Troyis. We sure do enjoy it, and we hope that you will too. Come back and tell us about it when yer done, and we'll have a good time reminiscing on another day gone by.

Tuesday, September 27, 2005


There's not much to say about this awesome little undersea adventure game called Fishy. You start out as a little fish. You eat other little fish and get bigger. As you get bigger, so does your little fishy appetite. But there are other fish in the sea, many of which are trying to eat poor little YOU. So, you know, you've gotta, like, avoid those. There's nothing tricky about Fishy (for those of you still scratching your heads over the Not Pr0n enigma). Is it a puzzle? No, it's a fun and simple subaquatic adventure, a mindless distraction that will bring you hours of joyful pleasure.

Not Pr0n

Well here we are again, another weekend gone by, not really starting to do anything productive till quarter-till-ten Tuesday morning. And well, we could always go for a walk. Get out. Do some exploring. Too bad there are no haunted houses around here, where we could hang out and try to scratch our heads and ponder the way to open the door which is locked and spend the morning trying to figure it out instead of being here at work where we have to do stuff like not work for hours and hours at a time and what's the deal? I don't get it! If only there was a haunted house around here....(blliing!!!) wha?! Behold Not PrOn. What does it stand for? No. Body. Knows.

Thursday, September 22, 2005


The idea for Jerome Lulling's Comboling puzzle reportedly came to him one night as he stared in a hypnotic daze at the tiles on his bathroom floor. The object of the game is to find one path that connects all of the tiles, but you can only move up, down, and diagonally and you can't step on the same tile twice. Sounds confusing, but you get the hang of it once you start playing. It's definitely a challenge for your brainbox. You will also enjoy the two totally tricked-out custumized interfaces: one green and black and futuristic like aliens, the other blue and white and more reminiscent of the game's humble bathroom tile origins.

Wednesday, September 21, 2005


From the folks at Amanitadesign, the amazing Samarost is a strange and fascinating click-puzzle adventure. You are the heroic hooded space tree child who, while pondering the stars with his telescope one day, sees that his very own chunk-of-wood planet is on a deadly collision course with a second chunk-of-wood planet. You jump into your can-from-out-of-the-trash-can spaceship in an attempt to save the day. Along the way you will encounter squirrels listening to phonographs in their cozy arboreal dens, hold fast and tight to the bones of fish and alight in the talons of a flying green creature, meet a man who lives in a beehive and has a light bulb for a head. We're not making any of this up.

Tuesday, September 20, 2005

Telescope Game

We'd like to now continue by initiating an unintended trend: the trend consists of posting games that involve balls. This is the second posting in The Games with Balls Trend. The first instance of the trend being the aforeposted Reflex game. This puzzle is called the Telescope Game. You win the game by masterfully using an assemblage of various telescoping vacuum tubes to maneuver a metal ball 'round and about a futuristic golfing matrix. Get the ball in the hole -- you pass the level!


Get your Cups of Coffee Stirred, Grab a Stick of Juicy Fruit, Reflex is Gonna Move Ya!
Reflex is the game in which a blue ball bouces within the confines of a craftily constructed puzzle. You watch and are entertained by the blue ball whilst directing it's path by clicking on "mirrors" that deflect the blue ball in different directions. Your mission is to direct the blue ball to it's goal: The Square with a Flasshing 'E' in it! I've expereinced nothing but good times while playing this fun and challenging game. It tests the skills and powers of your deductive see-sawing.

Monday, September 19, 2005

Just Letters

The name of the game says just about all that needs to be said: Just Letters. There is a white board with several dozen colorful little letter magnets. You move and manipulate the letters anyway you want. Sounds boring, and if that's all the game entailed, it would be boring. But introduce one tiny element - the fact sometimes as many as 50 other players share the same board and the same set of letters - and you've got yourself a chaotic cauldron of competing colorful letter freaks. Steal other people's letters. Horde all the orange ones and then defend your pile from would-be marauders. You can make up your own rules, but don't expect anyone to follow them. The only rule: there are no rules.


As usual, we find that the simple puzzles are the most challenging. The rules for Suduko are easy: Enter digits from 1 to 9 into the blank spaces. Every row must contain one of each digit. So must every column, as must every 3x3 square. It's a simple game of logic, not a guessing game. Yes, there are numbers (scary!) but there's no math involved. With three levels to choose from (easy, medium, hard), there is a challenge for every ego.

Thursday, September 01, 2005

Lame Toy Generation

Behold the Lame Toy Generator. I made a cute blue pill-like dude with a lolly pop, which you can see by moving your eyes to the picture that is right next to the left of the words that you are reading right now. The way the Lame Toy Generator works is simple and mysterious: Pull the lever and let the random head/torso/leg generator work its magic. It is called lame, but it acutally is cool, and totally au jour d'hui.