Thursday, October 13, 2005

Kill Time

Kill Time wins the prize for GAME OF THE WEEK!!! here at Day Job Play Spot, known to some as Night Shift Play Gig, for those of you who procrastinate at work when the sun goes down. We by no means wish to exclude those nocturnal workers who may visit the site and spend the night. You night owls of the wee hours, to thee we extend our warmest welcome. Kill Time, (aka GAME OF THE WEEK!!!) features a rascally little spikey headed fellow in orange who will stop at nothing to capture your mouse cursor. For those of you whose clicker finger's on ice, this game's for you (no clicking required). Do you think this little guy's just going to jump around a pounce on your mouse. Nah, man, nah. He WILL employ explosives. He WILL shoot giant propellers. This little feller's a rasal, I tells ya, I told ya, will tell ya again.

Wednesday, October 12, 2005

Cave


You are flying through a green cave. Faster and faster you are flying. The faster you go the harder it is to stay low enough to avoid the top of the green cave and high enough to avoid the bottom. Worst of all are the red things that protrude from below and hang from above. Avoid those at each and every cost. If you crash, you will see red polka dots and the Game will be Over. If you continue into the darkness, what will you find? More cave and more cave beyond. Fly into the blackness. Improve your skills of flying.

Tuesday, October 11, 2005

Atoms

Welcome back to Day Job Play Spot where for the past week we've been taking some time to revamp the campsite. How you like me now? We strung a pot up over the fire pit so as to make us some soup upon. The days are getting chilly and the nights are getting long. Make some soup tonight for me to sup upon. As a welcome back prize for all our loyal readers and listeners, here's a cool little game called Atoms which is "based" on "chemistry". Someone who actually knows chemistry may disagree, but the puzzle play is none the less intriguing. Have fun, puzzle lovers. And play not past your bedtimes.

Thursday, September 29, 2005

Hamure-su


It's a testament to how far the world wide web has really come that a simple game such as Hamure-su doesn't gain the fervid attention it would have back in the late last century, say 1998 or so. I mean, back then, Hamure-su would have been a world wide sensation. This is the type of thing Larry and Sergey were aspiring to when they were tweaking away in their dorm rooms. Take one cute little furry thing, make it do something simple, implausible, and humorous. Make it ridiculously easy to learn but damn near impossible to master, and you've got yourself what we've got here: Hamure-su: one hamster running around a pleasant path upon the lawn, mushrooms, rocks, and bushes garnish to the main course. Your job, keep it on the path. Well, it's not 1998, it's 2005, and sadly, reality television and maybe a war or two have jaded the net denizens' appreciation for a brilliant and simple game such as this. We're proud to say there's still a place for you here, little Hamure-su. Available exclusively at Jayisgames.com.

Wednesday, September 28, 2005

Troyis

Troyis, it's like My Little Pony - for boys!!! Troyis is a fast-paced take on an old-fashioned game for all the quick-witted dudes at their mind-numbing jobs. Take the game of chess, go out on the roof, or if you don't have easy access to the roof, open your window, take said chess game and defenestrate every piece but the knight (that's that feisty little jumping horsy fellow). Now add a timer and a cool and eyeball-pleasing flashy nice interface and you've got yourself the game we-all 'round her like to call Troyis. We sure do enjoy it, and we hope that you will too. Come back and tell us about it when yer done, and we'll have a good time reminiscing on another day gone by.

Tuesday, September 27, 2005

Fishy


There's not much to say about this awesome little undersea adventure game called Fishy. You start out as a little fish. You eat other little fish and get bigger. As you get bigger, so does your little fishy appetite. But there are other fish in the sea, many of which are trying to eat poor little YOU. So, you know, you've gotta, like, avoid those. There's nothing tricky about Fishy (for those of you still scratching your heads over the Not Pr0n enigma). Is it a puzzle? No, it's a fun and simple subaquatic adventure, a mindless distraction that will bring you hours of joyful pleasure.

Not Pr0n

Well here we are again, another weekend gone by, not really starting to do anything productive till quarter-till-ten Tuesday morning. And well, we could always go for a walk. Get out. Do some exploring. Too bad there are no haunted houses around here, where we could hang out and try to scratch our heads and ponder the way to open the door which is locked and spend the morning trying to figure it out instead of being here at work where we have to do stuff like not work for hours and hours at a time and what's the deal? I don't get it! If only there was a haunted house around here....(blliing!!!) wha?! Behold Not PrOn. What does it stand for? No. Body. Knows.

Thursday, September 22, 2005

Comboling

The idea for Jerome Lulling's Comboling puzzle reportedly came to him one night as he stared in a hypnotic daze at the tiles on his bathroom floor. The object of the game is to find one path that connects all of the tiles, but you can only move up, down, and diagonally and you can't step on the same tile twice. Sounds confusing, but you get the hang of it once you start playing. It's definitely a challenge for your brainbox. You will also enjoy the two totally tricked-out custumized interfaces: one green and black and futuristic like aliens, the other blue and white and more reminiscent of the game's humble bathroom tile origins.